It's been too long since I've updated anyone, online or irl, about my creative pursuits. I've effectively abandoned social media, only browsing occasionally to make sure I haven't missed any truly important news from the friends and family that do participate. I never post anything anymore, and I've never been happier about that. However, it's been really difficult to share my ideas and successes because of that voluntary avoidance—and I have a lot that I've been wanting to share: new personal projects that I'm delving into, updates on past work, and sneak previews of things to come.
Hammination Animations Voiceovers
The distribution of The Dream Hat has started on Roku, and Hell Toupee has reached TubiTv, TyphoonOnDemand, and Mometu for the viewing pleasure of all!
If you weren't already aware of these projects, I've been working with animation extraordinaire, Gene Hamm (known for Gumby, The Smurfs, and Superfriends;) providing him with a bevy of voiceovers over the past 6 or 7 years at the time of writing this. Gene is the creative force behind Hammination.com, which showcases all of his independent work in the entertainment industry.
Hell Toupee was the first project I worked on with Gene, providing the voice of the lead character (as well as some additional voices.) It's been to the Hell's Kitchen NYC Festival in 2020, winning Best Animated Film that year. Check the link in my voice credits and give it a watch or click here to go directly to the TubiTv watch page!
I'm super excited to be sharing my work in The Dream Hat, which is now available to watch here. It's the second project I've done with Hammination, and probably the project where I feel the closest attachment to the material. I have the extreme honor to be voicing alongside the impeccable Julie Newmar, who provides the voice for my character's mother.
There's also another animation in production right now! It's called "Don't Call Us, We'll Kill You" and it's more of a return to the dark, gritty, topical material that I got to know in Hell Toupee. I will say, it's not nearly as campy as any of my previous work and I had to truly dig deep with the voiceovers in this one. It's currently in the animation process, and I have no idea when that one will be releasing but the updates will be here when I find out.
Games for Your Tabletop
Adam (my life-love) recently reminded my that I made a card game once upon a time when he expressed interest in getting a copy for a coworker's Christmas present. I've actually fully designed a couple of card games, and had a board game on the back-burner for about 5 years.
The first game is called "F*ck Everything!" and plays like a screw-your-neighbor style of parlor game. It's got write-in mechanics to personalize the experience, which you *will* want when you start to understand how the game works. Here's the full explainer video:
You can purchase a made-to-order copy of F*ck Everything! from TheGameCrafter using this link:
When I went to check on getting another physical copy of F*ck Everything for Adam's coworker, I saw a couple of other games that hadn't been published. One was ready to go and only needed the shop page to go live. I honestly couldn't believe that I had let it sit like that for so long, and went through the components assuming that I had forgotten to finalize. It was all there, so I went ahead and made "Trial By Combat" available for purchase.
Trial By Combat is a standalone version of a game that would normally use deck-builder mechanics to fuel a versus-style of play (I was particularly inspired by the Pokemon TCG that I played relentlessly as a child.) In this game, you deploy champions onto the field of battle where each champion has a different attack and defense score. You use items to bolster your champion and improve their odds of overcoming their opponents. At the end of the battle, heroes will have risen and fallen, but only one player will stand as the victor.
Trial By Combat is also available as made-to-order by TheGameCrafter using this link:
I have one more game that I'm working on, but for that one I'd rather have more of the assets finished before I share more about it. It's too early at this stage to put any meaningful information out there. What I will say is that it's about buried treasure and the game testers enjoyed it very much.
The Big Book
I started writing a novel. That's the big news and the thing that consumes 60% of my daily brain-power. The working title is "The Glimmer" (which might stick, tbh) and it takes place in the fantasy setting that I've been worldbuilding for nearly a decade. Originally devised for a D&D campaign, Alaria has been a secret baby of mine for almost a decade and contains eons worth of rich lore. This story is the beginning of a new era for this setting, steeped in its old world cultures as new heroes of the world rise to prominence. I'm also writing this with the intention of it being a standalone novel, so I'm not even thinking in terms of sequels or series at this point.
I'm currently working out the plot beat breakdown before I start committing any words to chapters, and am about half-way finished with mapping the story out. Once I have the framework in place it should be a lot easier to delve into the meat of the book and get pen to page.
I will likely start this with a digital release (Kindle, ePub) so I don't have to worry about the overheard of physical copies. I'm not opposed to a physical release of the book if the interest arises—but keeping the cost low for readers is important to me, so it would likely be a limited pre-sale sort of deal.
I'm also planning to publish some previews of particular chapters, when they're ready.
Wrapping Up
That's currently what I've got to share. With the holidays fast approaching I anticipate that there might be a bit of a slowdown with these projects, but I'm really hoping to carry this momentum into the new year. We all need positive things to look forward to—I know these are mine for the foreseeable future, and I hope that you might get excited for them at even a fraction of my enthusiasm. I'll be updating again soon, hopefully with much more that I can divulge.
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